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The AGA Experience 2
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Text File
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1992-03-06
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4KB
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62 lines
FLUNKY SOLUTION
At the start of the game, when you are told to light all the fires,
make sure you do. The game has two main parts, and once you enter one
you will not be allowed entrance to the other unless you have lit all
the fires.
If you enter the second section, you'll find Andy and Fergie. Andy
will want you to find him a boat to play in the bath. Don't whatever
you do grab the boat in the nearby room. This is the wrong boat. If
you do grab it, Andy will call the guard. The boat that Andy wants is
in the palace dungeon, you'll need to find the secret door. Here's how
you locate it. Run to the room where Fergie is sitting and grab the
remote control from the table. Now dash back to the room with the
false boat. as soon as you enter this room, a panel in the wall will
open and thus give you access to the dungeon. Drop the remote control
and wander through the panel. After a bit of exploring, you'll soon
find a bar. Pull down the bar and this will activate the portcullis in
the lower dungeon to give Flunky access. Keep pulling the bar until
the man automatically stops. Then go down the stairs and explore the
dungeon. You'll find that there are three cells, the first and third
cell are harmless but the second one will cause a bit of alarm. As
soon as Flunky enters the cell, the portcullis will drop and lock him
in. Fear not because if you pull the skeleton about thirteen times the
portcullis should rise enough for Flunky to make a quick dash to
freedom. Also situated in the cell is the boat that Andy wants. The
problem comes when you try to pull the skeleton, grab the boat and
escape before the portcullis crashes down. You can work this little
problem out yourself.
Fergie can be found here and she wants you to find her some
freckles. Being an intelligent sort of chap Flunky runs into the
bathroom and finds a box marked RED on the towel rack. He grabs hold
of it and dashes back to Fergie. Drop the box on at the bottom of the
table. Get the matches and light the lamp, put away the matches very
quickly, pick the bomb up and put in the red paint. Now put the paint
box on the table and if you have done everything correctly the bomb
should explode giving Fergie her freckles. Another thing you may like
to try. Grab hold of the remote control and run into the room with
the portraits on the wall. Press the FIRE button. This will
activate the helicopter picture which will fly around before
crashing. This will alert the guard.
Moving on and into the next section (that's the second door from the
beginning), you'll find Charles and Di. Charles will ask you to find
his balls, his polo balls that is. The three rooms to the right of
Charles each contains one ball. You'll need to grab the springboard
and charge into each room. It is a case of timing it so that the ball
lands onto the board and bounces into the next room. You'll lose a
life if a ball hits Flunky on his head. Having managed to get all
three balls into the room with Charles in it within the time limit,
the next job is to position each one so Charles can hit them.
Di is perhaps the hardest one to please. She'll ask you to fetch her
wig. Where is it? Well if you take Flunky back to the room where
Charles is situated, you'll notice a blob on top of the fireplace.
That is the wig. The way to get it is to shoot it. Grab the gun from
Di's table and run back to Charles. You've then got to shoot at it and
persuade it to fly to Di. This takes a lot of doing as the wig flies
where it likes but once it has flown into Di's room aim at it so when
it has been shot it will land on Di's head, otherwise nothing will
happen.
And that is it. If you manage to survive long enough to complete the
tasks you may see Queen Liz herself in the final task. As it is this
game is too hard.